Archetype: Fool, clown, klutz, misfit, dreamer, idiot savant, loser-turned-hero

Character antecedents: All your classic loser-turned hero archetypes - Po (Kung Fu Panda), Z (Antz), etc., etc.

Vocal style: ?

Weapons, powers & protections: A Fast runner, can bound and leap 12 feet high

   
MUSIC
 


The newest iteration.


 

ABOVE:
An early SLOMO model created by YODA animator Jamy Wheless and the brilliant bulbs at LIGHTSTREAM ANIMATION STUDIOS.
BELOW:
An early "screen test'" of SLOMO
(with temp-tracked voice test) for an intended Nickelodeon series.

"Like Tyrannosaurus rexVelociraptor had a prominent role in the "Jurassic Park films -- but scientists do not believe 
        it resembled anything close to its Hollywood depiction in terms of size or appearance.  
        In fact, the  movies' Velociraptor was actually modeled after Deinonychus, and sported a similar size and snout."   

- Velociraptor: Facts About the 'Speedy Thief' by Joseph Castro, Live Science, March 18, 2016 

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"THUMPING" : A NEW KIND OF ACTION

'

We've seen lots of impressive Kung Fu-like action in both live action and animated films in recent years—for example, the fantastic acrobatics of 
Spider-Man, Captain America, and a plethora of other super-heroes, and the anime'-inspired "battle ballets" of the Kung Fu Panda films.

With SAURHEADS we introduce a new, never-before-seen fighting technique, offering opportunities for entirely new choreographies: the
"dinosaur martial art” known in the SAURHEADS world as "THUMPING".
THUMPING
— a sort of “Saur-Fu” practiced by feathered dinosaurs like TYGA and DOOL—consists of a unique acrobatic fighting technique
utilzing the 'secret weapons' of a dino-bird: the warrior's “FLAPPERS” (rudimentary wings).

...,,,,,,,

"Flappers" enable the Thumper to propel, hover, pivot, spin, glide as well as to divert the attention of a foe ("distract and destroy"), as a matador
does with his cape.
THUMPING also utilizes the dino-warrior's tail, as: 

     A) a whip/club; 
     B) a counter-weight for aerial acrobatics; and 
     C) as a sort of "third leg” — enabling the combatant to spring forward suddenly, if knocked backwards or off-balance.  
     D) Thumping can also be a team sport. Tyga and DOOL are masters of choreographed attacks using bizarre Duo Acrobatics performed with 'tail locks' (below)

 

SLOMO has always felt inferior to his alpha-male brother GRODO (our ‘speedster’ character) because of (among other things) his broken, club-like tail,
which has always  made him a bit klutzy -- and slower than his speedy sibling. 
But upon learning the art of Thumping from martial-art mentors TYGA and DOOL, Slomo turns his club-tail — his 'handicap' — into an asset (an actual club!) 
His newly-developed powers and abilities come in handy when (naturally) he uses them to save his Lady Love, Tulia, from the clutches of the villainous RAZAR.

     The rough images above, of the feathered SLOMO, are key frames in the pivotal 3rd Act scene wherein our (secondary) villain BASH is threatening Slomo's 
lady love TULIA. Enter in the nick of time the newly-empowered SLOMO, whom, having "let his freak flag fly” (i.e., let his feathers grow out) — as well as having
mastered an intensive crash course in THUMPING with martial art mentors TYGA and DOOL—  puts his newfound abilities and skills  as a MASTER THUMPER 
(a dino-bird warrior) to the test.    

Thus, as SLOMO finds his True Self, he "finds his wings" -- and wins his True Love ...
... AND of course, in the process, becomes -- a hero.

All SAURHEADS characters ©2020 by Joseph Barney and Cary Bates
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